Perceived openness of a group in VR
Human Perception for Information Technology - master's course - Graded A
As a group of four, we did a short user study on how people percieved the openness of a group of characters in Virtual Reality which had varying head-rotations.
In this project I focused on Project Management, User-Study/Experiment Design and implementing the VR environment in my Oculus Quest 2, with a VR questionnaire the participants rated the different groups while wearing the Quest.
I'm most proud with how well the experiment I designed went and the data we aquired. By the suggestion of our supervisor, I decided that we should conduct a pilot study before the main trial. This gave us valuable insights of what could be improved to enhance the validity and reliability of the data.
In the report below I was mainly in charge of writing Section 2 - Method. But contributed to the whole report. I edited all the text based on my own style of writing.
(If the iframe for the pdf above isn't working you can download the pdf here: [Report.pdf].)
The source code can be reviewed here: [github.com/frilel/CP1_A_Experiment_2021]