If Looks Could Kill

Multimodal Interaction and Interfaces - master's course - Graded B


As a group of four, we did a short user study on how well people would be able to play a first-person 3D game using a combination of input modalities. Namely, gaze tracking for rotating the viewport (replacing the mouse) and keyboard for moving the character.

In this project I focused on Project Management, User-Study/Experiment Design, Research and writing of the report.

In the report below I was in charge of writing the Introduction and Sections 1, 2, 3.1 & 3.2.

(You can download the pdf [here].)

The source code can be reviewed at [github.com/frilel/Gaze-Tracker-Game]